⚠️ This changelog contains changes since the Experimental release (0.1.0). For a discussion of the much greater list of major changes since 0.0.9, please see our Steam Devlog.
This 0.1.1 update brings in a number of bug fixes that improve some quality of life issues with the interface and gameplay, as well as improving some visuals and the overall stability of the game.
Interface
- [SPZ2-4638] Red 'X' shown on catcher placement area when placing launcher while overlapping a belt
- [SPZ2-4636] No incorrect placement coloring when placing 2x1 buildings on level 2 with level 3 not unlocked
- [SPZ2-4661] Blueprint toolbar overlaps everything after saving a Blueprint into a folder on the toolbar
- [SPZ2-4663] Train spawn from space view has its connection point one square away from it
- [SPZ2-4669] Train's content icons are all placed at the same level in all 3 levels
- [SPZ2-4672] Toolbar resets to first option in after right clicking to delete
- [SPZ2-4694] Opening Blueprint library does not cancel placement
- [SPZ2-4749] Blueprint icons reset when using "Replace" button
Gameplay
- [SPZ2-4653] Pin Pushers are faster than expected
- [SPZ2-4656] No 'Research complete' sound effect played when upgrading speed unlocks
- [SPZ2-4657] Controlled channel for global signal can only be shapes
- [SPZ2-4670] Launcher and catchers placed on notches do not automatically place their counterpart
- [SPZ2-4673] Launchers do not assume the direction over the belt its built
- [SPZ2-4674] Building launcher/catcher over belts no longer deletes the intervening pieces
- [SPZ2-4687] Revert to old placement sound effects
- [SPZ2-4688] Disable vortex 'auto-attract' for space belts