Asset types

Source Files

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When you open the blend files notice which objects and collections are active. Those are the files that need to be exported.

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Platform level blend files

Building level blend files

MaterialLUT

Create your asset

Modelling

  1. Use any 3D software (Blender, Maya, etc.) of your choice.
  2. Make sure the object’s pivot/origin is in an appropriate position - usually at the bottom center of the object.
  3. Make sure that the objects have only 1 Material!

Blender Export Settings