Asset types
- Building level [Machine View] (half destroyers, rotators, stackers, etc) - they adhere to MAX 1m x 1m
- Platform level [Space View] (all the structures outside of Building level) - they adhere to MAX 20m x 20m
Source Files
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When you open the blend files notice which objects and collections are active. Those are the files that need to be exported.
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Platform level blend files
Building level blend files
MaterialLUT
Create your asset
Modelling
- Use any 3D software (Blender, Maya, etc.) of your choice.
- Make sure the object’s pivot/origin is in an appropriate position - usually at the bottom center of the object.
- Make sure that the objects have only 1 Material!
Blender Export Settings
- Export as FBX
- ✅Selected Objects
- Apply Scalings : FBX All
- Forward : -Z Forward
- Y Up