This is the second preview for the dimension update. It is only available as a closed-beta to our Patreons / closed beta testers. It iterates on 0.1.0-pre1-rc3 (Preview 1).
Reminder: Most of the major changes for the dimension update are summarized in this devlog.
Major Changes
- Dynamic Global Wire Transmitters - Global Wire transmitters now have two inputs/outputs, one for the channel ID, one for the actual signal. This gives you basically infinite channels and replaces the old color-based system.
- Operator Shape Receiver - To be able to receive the operator shape definition, there is now a new Operator Shape Receiver Building.
Interface & Placement
- Added ability to hide upper platform layers by pressing āVā
- Various fixes & improvements to the platform placement (still WIP)
- Automatically place launchers when dragging over a belt / pipe / wire
- Automatically place wire bridges when dragging wires over each another wire
- Automatically place lifts when dragging a space belt / pipe over other platforms (still WIP)
- Various improvements to placement connector indicators, including populated notches now being displayed (still WIP)
- Changelogs are now stored outside of the game and just linked within the changelog page
- Added a little robot to the tutorial / introduction
- Added icons for the overflow splitter and decorative rails